An endless runner on a self-balancing one-wheel board. Carve the Tyrolean alps, spend your battery wisely — and keep the nose up.
Downhill recharges, full throttle costs. Misjudge your range and you are stranded on the hill — no waiting, no paying, just better lines.
No lane-switch hammering: clean edge changes build your multiplier. One thumb is enough.
Too fast for the motor and the board warns you. Ignore it and you go over the front. Real PEV physics as the skill ceiling.
The summer alp and snowy Lahnenberg — ice patches, avalanches and a battery that drains faster in the cold.
Carve Rush keeps growing: monthly updates with new features, seasonal events and new worlds on a regular basis.
Every world has its own track, produced specifically for Carve Rush through LionMusiX. The game plays the instrumental version, so the music carries the flow instead of competing with the action. The song with vocals stands on its own — listen to both, one minute each.
Produced through LionMusiX. The full instrumental versions play in the game.
Carve Rush is a solo project from Tyrol — real riding feel instead of lane-hopping, boards whose specs make a noticeable difference, and a soundtrack produced specifically for it. Requests and criticism from the community feed straight back into development.